
| Cloud Patterns: The Vortex Effect - Part I |

|
Select the Sky & Fog palette, click on the triangle [#1] and pick The Big Deep sky material. Once you understand this tutorial, you should apply it to other types of skies also. NOTE: It seems to work best on those skies that have only cumulus clouds and contain Time Random and Standard noise types. |
|
Bryce 4 users will select Cloud Cover once in the Sky Lab. Make sure that only cumulus clouds are selected [#1]. Then enter the following values [#2] by clicking on each number: Cloud Cover=14 Cloud Height=32 Frequency=199 Amplitude=252 Once this is done, click on Edit [#3] to enter the Deep Texture Editor [DTE] for the next step. |
|
Bryce 3D users will select the Cloud Cover tab in Environmental Attributes. Make sure that only cumulus clouds are selected [#1 & #2]. Then enter the following values [#3] in each box: Density=14 Height=32 Scale=199 Amplitude=252 Once this is done, click on the Editor [#4] to enter the Deep Texture Editor [DTE] for the next step. |


