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| Creating Planets with Rings - Part II |

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Select Sphere #1 and assign it a material. I used Moon Lava II from the Edit palette-->Miscellaneous materials. Now click on to the right of the sphere to enter the
Materials Lab.
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Once in the Materials Lab, make sure that the planet texture has no ambience, transparency or reflection. Use a lot of diffusion and some specularity. Add some bump height, but be careful not to add too much. You may have to tweak it a few times to get the desired effect. |

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Select Sphere #2 and assign a material to it as well. I chose Dali Bee Stripes from the Edit palette-->Wild & Fun materials. Due to the alpha channel present, this will create the magic which will become the rings. Now click on to the right of the sphere to enter the Materials Lab.
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In the Materials Lab, set the Material Options to Fuzzy to soften the edges of the rings. Set the Texture Mapping Mode to Spherical. Other modes that may work -- Parametric or Cylindrical. |


